Human Druid 2


Order of the Stick
Human Druid 2
Str: 14 Dex: 15 Con: 12 Int: 10 Wis: 13 Cha: 8
BAB: +1 Saves: F +4 R +2 W +4
HP: 14 (3 damage factors) Speed 30’ (Woodland Stride)
AC: 15= 10 + 2 (Dex) + 3 (Wood Armor)
Attack: +3 Quarterstaff (5.5 average damage)
TWF (2) +1 Quarterstaff (5.5 and 4.5 average damage)
Equipment Cost: Free (Quarterstaff) + 15g (Wood Armor) = 15g per druid
Feats: Two Weapon Fighting, Sudden Extend

Shillelagh x2 (makes 15 and 14 average damage)
vigor x1

Offensive Power: 7 =½ [+1 (BAB) + 2 (Str) + 10 (average damage)]
Defensive Power: 13 = 1/3 [15 (AC) + 10 (saves) + 14 (hp)]
Unit Power= 91


The younger druids of the circle were sent to fight along the new warchief of the fey as both spies and sacrifices. The heirophants did not expect much of the young barbarian, and thought it nothing to grant him some of the younger druids. The young men were surprised to find the barbarian tribes organized under warrior societies, and explained to their warchief the druids organization of orders. So, the warchief formed them into their own order, and he trained them to make the most of thier powers for war. The heirophants were later stunned when the druids returned with more loyalty to a savege than their own, and with a new level of aggression that struck them with both fear and hope.


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